game mugen

M.U.G.E.N
Developer(s)Elecbyte
Initial releaseJuly 27, 1999
Stable release

1.0 / January 10, 2011

Written inC
EngineSimple DirectMedia Layer
PlatformMS-DOS, Linux, Windows, macOS
Available inEnglish
TypeGame Engine
LicenseFreeware
Website[1]

Mugen (stylized as M.U.G.E.N) is a freeware 2 chiều fighting game engine designed by Elecbyte.[1] Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library. The latest versions of the engine use the SDL library.

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Gameplay[edit]

Original character Dragon Claw fighting Darkstalkers character Hsien-Ko in the RAW is WAR ring. The lifebar used originates from Capcom vs. SNK 2.

The engine uses four directional keys along with seven buttons for gameplay (A, B, C, X, Y, Z and Start), in order to tát accommodate six-button fighters which use three punches, three kicks and a start button which is often a taunt.[2] However, characters bởi not necessarily use all seven buttons, nor need to tát follow a traditional six or four-button format. At most, two players can control characters, with others being controlled by the engine's AI (including Watch Mode, a tổng quát mode where the computer controls all characters). AIs can be brutal, strong or even weak. The mặc định AI for the engine however, can walk around and jump, and rarely attacks or guards the player's attacks when the AI Level is phối to tát Hard. In addition, several gameplay modes are available via the main thực đơn.[1]

The first gameplay mode is the Arcade mode, where a player controlled character encounters CPU controlled characters in a random or phối order which can be entirely customized. There are also three different kinds of Team modes: Single, Simul, and Turns. A fourth mode, Tag, is listed in the .exe along with two related script controllers, but was never used. In Team mode, either side can use any of the team modes. Single is identical to tát not having a team, Simul gives that side a computer-controlled partner who fights simultaneously, and Turns uses a different character for each round of play, varying through a phối number (usually from 2 to tát 4) of different characters in a row. If phối, the characters' starting life will be adjusted according to tát the number of players on each side. If one side has two characters and the other has only one in one of the Team modes, the two characters that are on the same side will each have half their respective normal maximum life values. Early versions of the engine could have this feature adjusted or disabled via the options screen or the config tệp tin. Team Co-op is similar to tát Simul, except that both human players fight on the same side and at the same time.[3]

In Survival mode, there is an endless stream of opponents, fighting either one by one or two in a Simul match. The objective is to tát beat as many opponents as possible, with the game ending when the player's character or team is defeated, depending on the number of combatants that the player encounters in that custom version of the game. The player can choose to tát play alone or in Simul or Turns mode, though Single Player mode gives the highest life and life recovered at the kết thúc of each round won. Survival mode was the last addition done to tát the engine. As such, it is not present in any of the DOS versions of M.U.G.E.N.

Development[edit]

M.U.G.E.N was initially created for MS-DOS by a group of students from the Electrical Engineering and Computer Science department of the University of Michigan, Ann Arbor, including Darren Lo, Jim Simpson, and Krian Upatkoon.[4][5] The first public beta release launched on July 27, 1999.[6] Development of the DOS version ceased when Elecbyte switched to tát the Linux platform in November 2001.[7] The meaning of "mugen" (無限) in Japanese, "unlimited" or "infinite", may have influenced the naming.

For a time, Elecbyte had posted a request for donations on their site to tát legally obtain a Windows compiler to tát make a Windows version of M.U.G.E.N. However, the development group discontinued the project in 2003 and shut down their site. Later speculation pointed at leaks made public of a private Windows-based M.U.G.E.N beta that was provided to tát a small quantity of donors;[8] a later investigation in 2022 stated that the original developers originally created M.U.G.E.N as an college project and stopped development after the original developers graduated.[9]

WinM.U.G.E.N[edit]

The private WinM.U.G.E.N. beta contained a two-character roster limit, locked game modes and nag screens. With the beta leaked and Elecbyte gone, a "no limit" hack that removed most of these limitations was made available in 2004 followed by subsequent updates to tát khuyễn mãi giảm giá with bugs and other issues. This version of M.U.G.E.N is functionally the same as the last Linux release, though with subtle differences and unique issues mostly revolving around proper music and music plugin tư vấn. Because of the changes between the DOS and Linux versions of M.U.G.E.N however, many older characters required at least the SFF files to tát be modified to tát show palettes correctly (notably on portraits) as well as some changes in how certain CNS script controllers functioned, causing some minor upset and those that could still lập cập the DOS version in some khuông sticking to tát that, as well as DOS patches to tát downgrade characters to tát be compatible with the older version of the engine.

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In May 2007, a hacked version of WinM.U.G.E.N was released by a third-party that added tư vấn for high resolution stages at the cost of losing tư vấn of standard resolution M.U.G.E.N. stages. Later that month, another hack added tư vấn for high-res select screens. In July 2007 another hack based on the last high-res hack allowed for only the select screen to tát be high-res and not the stages. In December 2007, a hack from an anonymous source allowed both low-res and hi-res stages to tát be functional in the same build. As of June 2007, an unofficial WinM.U.G.E.N was also made available on a Japanese trang web.[10][11][12] In mid 2007, Elecbyte's site returned, though not without some controversy as to tát the legitimacy of it, as it only showed a single logo with Google ads on the side.[13] On July 26 a FAQ was added to tát the site, which went on to tát claim that they would release a fixed version of WinM.U.G.E.N before major format changes in the next version, and noted the formatting changes would remove compatibility in regards to tát older works: "Do not expect old characters to tát work. At all".[14]

M.U.G.E.N 1.0 and subsequent versions[edit]

On September 19, 2009, Elecbyte made an unexpected comeback, updating their trang web with various features — including a diễn đàn and a downloads section, where a new build of M.U.G.E.N was available. In September 2009, a full release of M.U.G.E.N (M.U.G.E.N 1.0 Release Candidate) that includes various new features — most notably official tư vấn for HD resolutions, victory screens, and language localisation — was made available through the Elecbyte trang web. Although this build had various visual glitches and required a fair amount of adjustments to tát the previously made nội dung in order to tát be fully compatible with the new engine, Elecbyte has stated that it is their goal to tát have the new M.U.G.E.N fully compatible with previously designed nội dung. On January 18, 2011, Elecbyte released a 1.0 version only for Windows, ironing out most bugs that were featured in the release candidates. It was compatible with almost all, if not all, of the previously made nội dung. After the 1.0 release, Elecbyte again ceased public activity for an extended time. In late April/early May 2013, a leaked copy of M.U.G.E.N 1.1 alpha 4 hit the Internet. This version added stage-zooming capabilities and some other features, although as expected with an alpha, it had numerous bugs. A post was made on the trang web on May 11, 2013, regarding the forums having problems before going back online by May 28.

In August 2013, M.U.G.E.N 1.1 beta 1 was released to tát the public, which fixes many of the bugs from the 1.1 alpha versions. Additional releases for 1.1 were planned and being worked on. These releases were planned to tát include significant engine changes that would remove certain character development constraints that existed due to tát limitations of the old code.[15] On July 8, năm trước, a fan-made port of Mugen 1.0 for Mac OS X was released by Mugenformac,[16] built using the "Wineskin Winery" wrapper. It ran with few to tát no port-related issues. Version 1.1 beta 1 of the Mac port was then released on January 3, năm ngoái.

Elecbyte's site has been offline since năm ngoái for unknown reasons, displaying a 403 message, except for pages pertaining to tát official documentation; Elecbyte's last activity was in năm nhâm thìn, promoting a crowdfunding chiến dịch for Rotten Core, a commercial fighting game that was approved to tát use the engine (the engine's license typically prohibited commercial usage). An open-source reimplementation project called I.K.E.M.E.N began development in 2010, adding additional features such as online play.[9] I.K.E.M.E.N Go, a remake of the I.K.E.M.E.N. engine written in Google's Go language, is designed to tát be compatible with assets from M.U.G.E.N and incorporates rollback netcode.[17]

Customization[edit]

Users who develop nội dung for the game engine are commonly referred to tát as authors. These authors create customized nội dung such as characters, stages and screen packs/skins. Often authors will port popular characters from 2 chiều fighting engines such as the Street Fighter series, or from TV, book, and game series such as Teenage Mutant Nin-Ja Turtles, The Simpsons, Pingu, Super Mario, Sonic the Hedgehog, Pokémon, Dragon Ball, Sailor Moon, and Touhou.[18] Many authors will also create original nội dung.[19] Many websites exist to tát showcase and disperse the developed nội dung and forms in what is often referred to tát as the "Mugen Community". Games that are built using the M.U.G.E.N engine often focus around a single franchise, such as Dragon Ball Z.[20]

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Due to tát the customizable nature of the game engine, no two versions of M.U.G.E.N are the same. Each person is encouraged to tát tải về their own copy of the game engine and to tát create or add nội dung to tát match their personal preference. Groups of M.U.G.E.N authors will often collaborate to tát produce a full game using the engine. These full games are available at a variety of quality levels and are released under the general M.U.G.E.N license. "Under this license, permission is granted to tát use the M.U.G.E.N Environment miễn phí of charge for non-commercial purposes... Elecbyte provides a M.U.G.E.N redistributable package, containing a minimal M.U.G.E.N Environment, that may be included with third các buổi tiệc nhỏ nội dung for redistribution."[21]

Reception[edit]

M.U.G.E.N later expanded into a wide variety of teams and communities such as Mugen Fighters Guild, Mugen Infantry, Infinity Mugen Team, RandomSelect, TheHiddenElect, Mugen Free For All, Unleaded Mugen, Mugen Archive, MugenBR, and Pao de Mugen, among many others. Community in-groups and out-groups formed, with websites often being categorized into factions of "creators" who made nội dung for the engine as artists and programmers, and "warehousers" who sought instead to tát redistribute others' nội dung for the sake of archival and fair use. M.U.G.E.N also gained more mainstream press with the creation of the Twitch live stream called Salty's Dream Cast Casino (SaltyBet), where viewers can bet with kém chất lượng money on CPU matches played using the engine.[22]

With the dual status as a development tool and as a game itself, M.U.G.E.N has often been reviewed in periodicals and magazines,[23] usually exhibiting a large variety of works from various authors. GamesRadar named M.U.G.E.N as one of the "12 weirdest fighting games ever".[24] In April 2017, Geek.com selected M.U.G.E.N as the "Game of the Year for 2017".[25] In December 2021, An article from Collider namely "Top 5 Greatest Crossover Fighting Games of All Time" briefly mentioned M.U.G.E.N at Super Smash Bros. Ultimate section to tát compare the number of the characters that are on the roster.[26]

See also[edit]

  • Fighter Maker
  • Beats of Rage

References[edit]

  1. ^ a b Elecbyte. "M.U.G.E.N Readme Documentation". Archived from the original on October 21, 2003.
  2. ^ Elecbyte. "Kung Fu Man character's CNS and CMD files".[dead link]
  3. ^ Williams, Josh (September 24, 2006). "Review: M.U.G.E.N". 1UP.com. Archived from the original on June 5, 2011. Retrieved May 15, 2011.
  4. ^ France, Emily. "U-M origins of legendary gaming mystery revealed". University of Michigan CSE. University of Michigan CSE. Retrieved September 22, 2023.
  5. ^ Simpson, Jim. "Articles of Organization - Elecbyte, LLC". LARA Corporations Online Filing System. State of Michigan.
  6. ^ White, Scott (August 10, 2020). "How the MUGEN community built the ultimate fighting game crossover". Ars Technica. Retrieved August 13, 2020.
  7. ^ "Elecbyte. M.U.G.E.N changes documentation". Archived from the original on August 6, 2003.
  8. ^ Rou Hei. "History of WinMUGEN". No Limit WinMUGEN Patch. Archived from the original on October 29, 2007. Retrieved December 2, 2006.
  9. ^ a b Demetrio, Andrea (May đôi mươi, 2022). "Fighting trò chơi Mysteries - Elecbyte". SuperCombo. Retrieved December 14, 2022.
  10. ^ "Software for creating Clip game". Retrieved September 22, 2009.
  11. ^ Mead, Nick (June 12, 2007). "M.U.G.E.N". softonic.com. Retrieved September 22, 2009.
  12. ^ "Unofficial Winmugen". Archived from the original on October 29, 2007. Retrieved September 22, 2009.
  13. ^ "Elecbyte : Welcome". Elecbyte. Archived from the original on July 1, 2007. Retrieved November 4, 2009.
  14. ^ "ElecByte Returns; New MUGEN On The Way!". Cinema Blend. September 2007. Retrieved October 18, 2017.
  15. ^ "Elecbyte - Current Developments". Archived from the original on October 29, 2013.
  16. ^ "Mugen for Mac". Weebly. Archived from the original on May 31, 2017. Retrieved October 19, 2017.
  17. ^ Blizen, Arthur (January đôi mươi, 2023). "IKEMEN Go Rollback Open Alpha Launches Today". DashFight. Retrieved September đôi mươi, 2023.
  18. ^ Healey, Christopher (November 25, 2007). "Taekwond'oh!". Washington Post. Retrieved October 18, 2017.
  19. ^ Plunkett, Luke (March 28, 2011). "It's Master Chief vs Samus in a 16-Bit Battle To The Death". Kotaku. Retrieved October 18, 2017.
  20. ^ Hernandez, Patricia (April 7, 2014). "The Dragon Ball Z trò chơi We Deserve". Kotaku. Retrieved October 18, 2017.
  21. ^ "Mugen License Agreement – Infinitywiki". www.infinitymugenteam.com. Retrieved March 29, 2016.
  22. ^ Vorel, Jim (September 10, 2013). "The next great bit of videogame culture: Salty Bet". Herald & Review. Retrieved October 24, 2015.
  23. ^ Elecbyte. "M.U.G.E.N F.A.Q Documentation". Elecbyte. Archived from the original on October 21, 2003.
  24. ^ Patterson, Shane (April 1, 2008). "12 weirdest fighting games ever". GamesRadar. p. 7. Archived from the original on June 16, 2011. Retrieved October 22, 2009.
  25. ^ "Game of the Year: M.U.G.E.N. - Geek.com". Geek.com. April 6, 2017. Archived from the original on October 1, 2017. Retrieved September 30, 2017.
  26. ^ "Top 5 Greatest Crossover Fighting Games of All Time, Ranked". Collider. December 4, 2021. Retrieved December 8, 2021.

External links[edit]

  • "Official Elecbyte website". Archived from the original on February 6, 2015. Retrieved March 15, 2007.
  • "Newagemugen.com website". Newagemugen, nội dung creator community & resource hosting forum
  • Ikemen-GO on GitHub, an open-source reimplementation project written in Go